1 - Players involved
1.1 Value chain
1.2 Categories of players and market trends Data transport players - Access - Metropolitan Area Networks - National/regional transport - International transport - Submarine cable operators
Interconnection players - Collocation providers - Global Internet eXchanges (GIX) - Service platform hosts
Content broadcasting optimisation Main players by service category
2 - Headed for network saturation?
2.1 Change in usage P2P On-line gaming On-line video Other applications
2.2 Effect on networks? Impact of usages on Internet traffic Physical saturation more likely at the network node Technical progress to compensate for saturation risks Issues for various players in the value chain
3 - Impact on current models
3.1 Migration of transport network value and broadcasting to distributed content
3.2 Telecom operators positioning options Refocus on operator's core business Vertical integration targeting publishing content and services Diversification and expansion into the CDN business
and capturing control of distribution and revenue sharing
3.3 Conclusions
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